What aspects distinguish a good multiplayer from bad? Competent level design, meaningful pumping, pleasant gameplay and, of course, a variety of game modes. Dice For several years, he has been working in the forge of multiplayers and perfectly understands the importance of these nuances, so Battlefield v can boast of an impressive variety of modes at the start of the game. And so that you understand how to fight in them and what moments should be remembered, I prepared this guide about all the old and new Battlefield v modes.
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Capture
Each veteran of the series knows “capture”-de facto main and beloved by everyone of the multiplayer mode. It is here that the hottest fights take place, where the epic moments "Only in Battlefield" have no end. It is in the “capture” that the game can offer you: tanks, planes, armored vehicles, battle 32 to 32 and a sea of action.
The principle is simple: capture control points and hold them as long as possible. Both teams have some reserve of “Takets” (revival points), and the side that will be the first to spend all its tickets or spend more than the enemy by the end of the round. One respuna – one revival point. In addition, a team that controls fewer points than the enemy loses its points automatically until it restores parity or knocks out into the leaders.
So don't sit still! Move from point to point and monitor the infrastructure of the captured areas – the fortifications system to help you. You need to use the equipment exclusively wisely, especially when you consider that some modes of transport serve as mobile points of revival; Always take care of associates and provide them with a profitable point for appearance. Everything is tied to communication.
In addition, on the Hamada map, you will be waiting for a more old -fashioned variation of the “capture” – “capture in the attack”. Here the allies begin without controlled points, but with a larger stock of tickets than that of the axis – but the Germans at the beginning of the round control literally the entire card.
The fight of the teams
There is nothing more recognizable and dear than the good old Deathmatch! The best place to lower the steam, especially without straining. Two teams of 16 people fight each other and get one point for each murder one at a time. The team that scored the maximum number of points first wins.
This mode is one of the few “compact” fun in Battlefield V: reduced versions of cards, 16 people in the team, lack of equipment. A kind of arena. The battles here are much shorter than in the same “capture” or “large operations” – on average about fifteen minutes. The very thing is to relax from huge territories and stress in large modes.
As in any other "kneading" wall on the wall, fragments decide everything here. Playing for the medic and saving your comrades, you also do not let the enemy get the desired glasses, so observe the number of doctors in your team, there should be at least a quarter or third of them. If anything, do not shy to replenish the ranks of the military doctor – you will be more.
Breakthrough
The regime that came to the game from the "Operations" Battlefield 1. One team attacks the other position, moving from sector to sector; The number of goals in the sector varies. Here you have to use all the trick and tactical ingenuity, because every stupid attack on a well -fortified defensive position can cost you big losses. The forces of the defenders are endless, but the attackers have very few tickets for every sector.
Having captured the sector completely, the defenders retreat to the following. And if the defender is killed, not having time to retreat in time in time, the attacking team will receive additional revival points. So leave heroism; Your task is to escape without giving the enemy an advantage. You need to engage in partisan activities in the rear of the enemy.
A good tanker can provide the team with a tremendous advantage, whether it is a competent assault on Churchill or a good rifle position for Tiger. In no case do not give your equipment to the enemy. It’s better to burn alive in the tank than to hand over it and cause the defeat of your team.
Front line
Another mode of Battlefield 1, whose lovers remember cruel rounds for two, or even three hours. Two teams fight at a point, the size of which is much larger than in the same "capture". After taking control over the point, the winning team moves on until it reaches the enemy base. After that, the task changes: now the attackers will have to undermine the enemy’s goals, having a small number of tickets. If all three enemy goals are destroyed, your team wins. If you undermined only one or two of them, the action returns to the capture of the central point. The cycle is repeated either until the end of the round (the one who destroyed more enemy goals will win), or until one of the teams loses all the goals.
This mode is similar to tug of war. It happens more than once that two teams cannot break into each other's bases and start a full -scale attack. Everything rests against the coherence of the team and good tactical actions.
Several tricks: never forget that your tasks are changing along the round. Sooner or later you will have to return to the center of the card to capture the point. The speed is extremely important: leave an unprotected rear, but be the first to start the capture. So you will be able to organize defense in time and prevent the enemy from breaking through to such a desired goal.
Superiority
Love the modes focused on points, but there is no breakdown of free time or mood to play “capture” or “operation”? There is great "superiority" for you! Two teams of 16 people fight for control over points on small maps.
As in the "capture", the teams lose tickets, killing each other or dominating the control of points. Only this time there are much fewer tickets, so there is no time to yawn here! If you like infantry battles on small cards, you will probably like this regime. But by avid tankers and those who love equipment in general, it is better to pass by.
Since the teams have few tickets, each murder plays a large role. Make sure your team has enough doctors. Also make sure that your detachment is always in the right place at the right time, try to remember good passages to the rear, use them to give comrades the opportunity to appear where the enemy does not expect this.
Large operations
Finally we approached one of the most popular modes in Battlefield V – "Big Operations". Perhaps this is a unique and largest, but at the same time complex mode of all. Why? Because it includes as many as four modes and two cards! Each of the operations is tied to a real historical event: as an introductory you are told who, when and why attacked, after which the former’s formidable voice dictates a plan of defense or attack.
The operation is divided into three days, and each passes in a separate mode. At the end of each day, attackers can get bonuses if they won. For example, having won the first day, you will receive more tickets for the second, and if the second day ended with a victory, then the next day the time before the appearance of the technique will be shorter. Bonuses vary from the operation to the operation, as well as the content of three game days: say, an attack on the port of Narvik and in Hamad will turn out according to slightly different scenarios.
At the moment, all operations begin with the “landing” on the first day and continue “breakthrough”, “capture” or “front line” to the second; Some of the modes will rotate and on the last day of the operation. If a draw came out on the third day, events will move to an impromptu overtime – “Last battle”.
In “Big Operations”, how important it is to think strategically and cherish almost every decision made. What technique to take for a competent offensive? How to go to the enemy to the rear using an armored car? What point to attack the first on Hamad? These issues https://sister-site.org/winner/ will have to be resolved, and quickly, because the future success of your team depends on each day. Small advice: Practice in all other modes before proceeding with "big operations". Here players are extremely serious about victory.
Landing
The second world is associated with you with epic landings of the landing and falling giants of aviation? Great! So you will love the "landing". Attacks begin the game with a small cats in the transport aircraft, from which they will pathetically jump out and land, as if real commanderdos.
After that, they need to choose bombs and destroy all four enemy howitzers, no more, no less. The task of the defenders is to defend at least one cannon until the expiration of time or the zeroing of the revival points of attacking. Defenders can use anti -aircraft guns to knock down transport aircraft, or shoot the howitzers themselves.
Small advice for attackers: if there is ground transport on the card, use it. This is a great way to quickly get to the enemy rear and destroy the target that is not particularly monitored. And one more: if you attack one point for a long time and can not break through the defense, leave this sisyphus work – so you will only lose even more tickets, having achieved nothing. Try to change goals in time and not let the defenders knit you with a battle.
Last Stand…
… he is the most difficult. A kind of "royal battle on minimumines", until the "fiery storm" reached the release. So far, you can play the "last battle" only if the third day of the operation ended in a draw. Could not “pull the rope” with the enemy in the “front line”? Welcome.
In this mode, you start a round with an even smaller supply of cartridges than usual. The task is very simple: to kill all opponents. There are only there are no revival for tickets, so, grabbing a bullet, pray that there is a doctor who will notice you and tear you out of the paws of death nearby. In addition, as in the “Royal Battle”, the battlefield will be a little narrow, leaving in the end only a small patch.
Drive your life! In the last battle, it is better to hide from the next group of opponents than to turn on Rambo and hope that you will take them with you. You will die, and doctors will save your victims. So think about every step, but do not forget about the tapering area!
But on this Battlefield V does not end. The developers have already promised the return of the beloved by veterans of the Sturma series, “capture in detachments” and another, not announced regime. Well, of course, the "Fiery Storm" is not far off.
In the meantime, study each of the presented game modes to find something of your. What is done one hundred percent for you. Good luck on the battlefield!
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